top 10 TF2 weapons

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jungle inferno was released a few days ago and with it came something beautiful THE PYRO UPDATE  :squee:
a year and a half of waiting and we finally have it, and my god did the new changes help pyro mains significantly =D, so thanks to the new update I am finally back to TF2 (sorry Overwatch I still love you just need a break* and with so many weapon changes and updates it is finally time for a new list, I am not including the new pyro weapons because they are to new and I need more time to get a feel for them and default weapons because if I did my top choices will be medi-gun, flamethrower, minigun, shotgun, scattergun, pistol, and as always this is just my personal opinions

(before I get to the top 10 I have 2 weapons I owe an apology to, the overdose and panic attack, for all 3 lists now they have been on the worst list for be absolute shit, but with the update the panic attack is now OK, it now fires in a fixed pattern with %50 more bullets and deploys 50% faster at the cost of %30 less damage and successful shots becoming less accurate, now with steady aim you can make it work well, much better then that bullet spread crap it use to have, and the overdose now gives %20 speed boost at full charge when active which now makes it very useful to escape, so both are off the worst list and almost made it here)    

now lets get started =D 

10. Backburner- my favoirite flamethrower is the default and my second is the new dragon's fury but i'm not putting them here so i'll have to settle with my third favoirite the backburner, now i'm not going to lie I have the depth perception of the demoman so I suck at air blasting so I only use it to extinguish burning team mates so the %150 air blast cost doesn't effect me, what does effect me is the crit on targets if you hit them from behind, it rewards you for being sneaky and flanking enemys like a good pyro should and is still a good flamethrower from the front as well so it's not that punishing if you mess up, combined this with the new jetpack and you can do disgusting damage

9. Scotsman scullcutter- this is just a great melee for the demoman that's all I have to say, like all swords it has a large melee range and deploys and holsters slower, and you move %15 slower when it's active but it gives %20 more damage, I barley notice the movement speed but I do notice the damage, charge with a shield and you can take out a scout in one hit, it's not my favorite melee but it's still a great weapon (plus the war paint I gave it looks badass =D)

8. southern hospitality- I don't run level 3 sentries much nowadays but when I need to this is my wrench, it builds and repairs just as good as the default but has the added bonus of making enemys bleed when hit so you can send spys backing and spy check when you don't have a pyro buddy, but speaking of pyros the down side is that you take %20 more fire damage, but you are most likely going to be next to your sentry so a pyro will not have an easy time getting to you even with a jetpack and even if you get hit by a flare gun your dispenser will just heal you back

7. Sydney sleeper- I have the reflex of a slowpoke so I cant headshot worth shit so when I play sniper I actually play support (he's in the support class after all) so why selfishly go for headshots when I can just body shot and coat enemys in jarate so that everyone can mini crit them, it charges %25 faster then the default and applies the jarate depending on the charge and creates an explosion of piss on fully charged shots and headshots so I can hit both the heavy and the medic healing him and let my team effectively wipe them out while i'm safe in my little sniping spot

6. Liberty launcher- by far my favourite rocket launcher, it has 5 clip, you take 25% less rocket jump damage (fall damage still hurts like a bitch though =( ) and the rockets are %40 fast, and with only a 25% damage penalty, you have an extra rocket in the clip so you break even to the defult if you hit every shot which leads to basically a straight upgrade, just learn to aim and you'll start loving it in no time (and I will be there with you because I suck at aiming ^^;

5. Tomislav- other them my badass new Park Pigmented Minigun this is my go to minigun,, the spin up %20 quicker and has silent spin up so I can be quicker on the draw against another heavy and I can sneak around and catch guys off guard, the only downside is a slightly slower fire rate that is almost unnoticeable and with the %20 increased accuracy you still hit a good amount of shots so it's all good to me

4. Half-zatoichi- I love samurai swords both in real life and video games so i'm so glad valve make this sword so awesome , when you kill someone with this you heal %50 of your base health that can also go into over heal so when I go demoknight i can sustain myself, you cant crit which is nothing to worry about, and you take 50 damage if you sheath it without killing someone with it which you can just use to build up uber faster and if your demoknighting it doesn't apply at all

3. gunslinger- has the hatred for this robot arm die yet? it looks awesome, gives you 25 more health, hit someone 3 times in a row for a crit, the mini sentry is awesome because people either ignore it so it will chip damage on them and get me an easy assist or focus it so my eam can kill them while they're distracted, when it's destroyed I can just place another one, and with frontier justice I can get easy crits when they explode, they're fast and easy and I feed of my opponents rage =D 

2. the Concheror- nothing in this game has saved me and my teams ass more then this pack, this use to suck but after a few updates it has became my favourite weapon, it heals you continuously (4HP per second but decreases for a few seconds when you take damage) and when you blow your conch you and your team gain life steal, but the main reason I love this is because you also gain a AOE speed boost when you activate rage, and the boost has a lot of history behind it being tat the 4 diamonds on the pack are the symbol of shingen takeda who was famous for the cavalry charge, I really love the little details to Japanese history =D  

1. The Quick Fix- yep I put my all time favourite medigun at the top of the list and for good reason, I don't like being a pocket medic, when I play medic I want to keep everyone alive not just the heavy so having a %40 increased heal rate helps healing multiple people alive and has a faster uber charge rate of %10 so I can build uber quicker and while not as usful as a uber charge the %300 percent heal rate plus auto heal to myself with the quick fix uber is just beautiful , plus I can catch a ride with a rocket jumping soilder and sticky jumping demoman since it mirrors blast jumps, and as for the %50 less over heal.... i'm just healing everyone to full I don't need over heal since I can just re heal most damage, I may be a pyro main but the medic is a very close second since the quick fix is such an amazing weapon =D

do you agree, disagree, comment and tell me your favorite weapons  
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probirdbrain's avatar
not putting the pretty boy pocket pistol and dragon's fury? boi what are you doing?